Taking the ‘Pulse’ of Productivity

On PCB Chat this week we talk with Mark Hepburn, the new director of product management at Cadence. Some industry veterans may remember Mark from a few years back — he was with Viewlogic, Innoveda and Mentor in the late 1990s and mid 2000s. He spent the past eight years with Perception Software, a developer of collaboration software.

Fittingly, he joined Cadence just in time for its launch of Allegro Pulse, a new web-based platform for collaboration and productivity measurement and analysis.

Take a listen here.

Is Industry 4.0 around the Corner?

Folks,

I attended a technical session on Industry 4.0 at SMTAI in Rosemont, IL, in September. I admit to not knowing much about it, so I found the topic fascinating. Industry 4.0 begs the question as to what were Industry 1.0 to 3.0 are (were?) The image below explains the progression, Industry 1.0 was mechanization with water and steam power, Industry 2.0 is mass production with the assembly line using electricity. Industry 3.0 adds computers and automation. Whereas Industry 4.0 is the age of cyber physical systems, the internet of things, cloud computing, and cognitive computing.

Industries 1.0 to 4.0. Source: https://en.wikipedia.org/wiki/Industry_4.0#/media/File:Industry_4.0.png

One could imagine an Industry 4.0 (I4.0) workplace something like the following in an electronic assembly factory. A customer places an order in the cloud. It is received by the factory and after some analysis performed by a “Watson”-type AI, the order is accepted. The I4.0 system then goes to work scheduling the job and ordering the correct components, PWBs and hardware. It designs the stencil from a Gerber file and so on and so on. There is little human interaction and the factory runs at about a 95% uptime and is profoundly efficient and profitable.

As with self-driving cars, I am a bit of a skeptic of I4.0. To be sure there may be a few factories that exhibit some of the Industry 4.0 technology, but I don’t see this major technological shift becoming mainstream for a generation or so.

One of the reasons is that I don’t think most factories today are even at Industry 3.0 (I3.0), they are more like Industry 2.5 (or less?). Many colleagues that I chat with about these types of things, and I have toured more than 100 factories world-wide and still marvel at how inefficient they are. I was once asked to give an executive, new to our industry, a tour of an electronics assembly facility. The facility that graciously offered to let us tour had six assembly lines. In the 90 minutes we were there, not one line was running. The reasons were typical: for line 1 the team could not find the right stencil, line 2 needed a reel of components that no one could locate, line 3 had an equipment malfunction, etc., etc. These types of experiences are discussed in The Adventures of Patty and the Professor.

Another example of electronics assembly being a bit short of I3.0 was demonstrated by a student project that was recently commissioned to measure uptime on a simple assembly line. The line consisted of a stencil printer, component placement machines, and a reflow oven. The engineers that worked for the company that sold the assembly line were confident that the students would have no difficulty measuring uptime by sampling signals from the computers controlling each piece of equipment. After hundreds of hours of work by the engineers and the students, it was concluded that it was not possible to measure line uptime without adding some type of sensors on the assembly line to detect the flow of the PWBs. Industry 3.0 indeed!

At SMTAI I was asked to participate on a two-person panel on the topic, Will Virtual Reality Soon be Used in Electronic Assembly? Readers will likely guess that I was the skeptic. Watch the video and see what you think.

As with self-driving autos, I think Industry 4.0 is a great idea and encourage the many people working on it, but I believe it will be quite a while before it arrives in any meaningful way to typical factories. In the meantime, let’s all work to ensure that the factories we currently operate approach Industry 3.0 are run efficiently with high uptimes.

Cheers,

Dr. Ron

 

Malingerers, or Just Millennials?

Peter Bigelow pens a timely and salient column on the current crop of new employees and the differences in culture with the veteran workforce. (Sample comment: “Collaboration cannot exist if everyone shows up to work at a different time.”)

As usual, Peter makes some fascinating observations. I’ll add my own 2 cents.

Smartphones, video games, etc. have a demonstrable affect on users (of any age, actually, but particularly youth). The constant stimulation of the digital world is addicting, and physically changes your brain structures. I’ve had to institute rules for my kids (ages 12 and 14) about screen use for even the simplest of activities. (They actually reached the point where, when they would see me pulling up to pick them up, they would then get on their latest mobile game while walking to the car).

It’s no surprise, then, that this behavior carries over to the workplace. Young people are hooked.

Ironically, I’m the one in our house constantly fighting to get the kids away from their screens. My wife, who knows more about the brain than almost anyone, seems almost blasé about it. Grrrrr….

Laminate Companies: On the Move

It took until the second business day of the new year for the chips to start falling in the US printed circuit laminate industry.  On the same day, Isola changed hands and Park Electrochemical announced it was putting its PCB unit up for sale.

As the East Coast braced for a winter blizzard of epic proportions, Park Electrochemical sent a cold shiver down the spines of more than a few industry observers with its announcement of a “strategic evaluation” of its core printed circuit materials business, one that could result in a sale.

Park has been paring its PCB operations over the past few years amid falling revenues and tighter margins. Said revenues have been falling despite a rebound in the overall PCB market: Even as aerospace revenues have grown, overall Park sales have fallen year-over-year in 10 of the past 11 quarters, more than half the time by double digits.

Although it generates most of its revenue from the PCB materials unit, sources indicate the firm sees more upside in its aerospace materials division, which isn’t as susceptible to the commodity pricing pressures of board-level laminate. The sale or closure of the division could further disrupt the North America supply chain, however.

Park’s long history is heavily intertwined with that of the North American PCB industry, and one of the last remaining “family” firms. Cofounded in 1954 by Jerry Shore, his son Brian is now CEO and grandson Ben a senior vice president. Its sale, whenever that day comes, will truly mark the end of an era.

Meanwhile, in Arizona, Isola completed the transfer of its equity ownership to an investment group led by Cerberus Capital Management. This deal was not a surprise: Isola had reportedly been trying to restructure a debt load of more than half-a-billion dollars since last summer.

Isola was primarily owned by the investment firms TPG Capital and Oaktree Capital Group. It’s unclear at present how the stakes in the company are now divided. No doubt Isola won’t be one of the bidders for Park, however.

Couple this with the changes at Arlon over the past two years, and the US laminate industry continues to be in flux. Many of the other major players appear stable: Kingboard, Shengyi Technology, Nanya, Panasonic, Ventec (which merged with TMT in 2016). Among US-based vendors, Rogers’ position at the high-end has enabled it to remain financially sound. It may be the only one.

Demand for lower-tech materials isn’t enough to sustain footprints in higher-cost markets. M&A can result in stronger, more viable companies. Let’s hope that the future for Park (or whomever buys it) and Isola are brighter than the present, as the North American supply chain depends in large part on their success.

Jan. 5 update: Investment bank Needham & Co. says the Electronics unit could bring $50 million to $80 million in a sale.